S is for Sidechain

If you've ever played the board game Mouse Trap, you can easily understand one of the most interesting digital audio techniques: sidechaining. You might remember that Mouse Trap involves a scheme for capturing mice that's far more complex than your standard cheese/spring/snap design available at the dollar store; Mouse Trap was a child's introduction to the incredible world of Rube Goldberg machines. 

The fact that there was even a board game connected to this incredible scheme was a surprise to me as I went back to do a bit of research, because all I remember was turning a crank which makes a red hexagon hit a boot that kicks a bucket that sends a marble down a ramp...until finally a small cage descends on whatever poor mouse happens to be waiting below it. I don't ever remember rolling a die or moving my pieces around the board – I'm pretty sure we'd just set up the machine and run it again and again until we got bored.

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